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2023-07-21 06:19:25 CT #1
Frank Mariak
From: Germany
Registered: 2011-09-12
Posts: 16


as all topics get automagically closed after about 2 weeks of inactivity, I'll start a followup on some previous one ...

Even though I'm mostly using the MorphOS build of the software, I can confirm that using the 32bit version of the Windows build seems to run more stable than the 64bit one.

>While on the subject, I do want to mention that when I unzipped the x64 version with 7-Zip, it asked me if I wanted to overwrite some files several times
>during the unpacking. Some of the files it wanted to overwrite were newer, others were older. When I tried it with WinZip, it didn't ask me to overwrite any >files, but the end result were some of the newer files were overwritten with older files. It appears there is some issue with the x64 archive. Just wanted to let >you know.

There seems to be some issue with at least 2 directories in the archive for both the 32 and the 64bit Windows zip version
The character sets seem to be both packed into SoftLogik/CSets as well as SoftLogik/CSets/CSets as well as the SoftLogik/Printers/PPD directory which got another copy in SoftLogik/Printers/PPD/PPD.
Also the following files seem to exist at least twice in the 64bit archive:

BME Scripts
SoftLogik/Profiles/sRGB Color Space Profile.icm

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Index » PageStream Support » Windows » x64 vs x86, 5.1.2 vs (followup)

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